Star Citizen: Alpha 3.6 live per i backer, aggiunto un sistema di criminalità

Star Citizen: Alpha 3.6 live per i backer, aggiunto un sistema di criminalità

L’Alpha 3.6 di Star Citizen è stata resa disponibile per tutti i backer. Numerose sono le novità, tra le quali figurano un nuovo launcher ed un nuovo sistema di criminalità.

Per quanto riguarda quest’ultimo, è stato introdotto quello che viene definito un “law system” con 19 leggi aggiunte al Persistent Universe, che cambiano da luogo a luogo.
In alcune zone, pertanto, sarà vietatissimo fare cose che altrove sono perfettamente lecite. I giocatori che infrangono le leggi incontreranno forze di sicurezza NPC con l’obiettivo di fermarli, per far loro una multa o peggio. Chiaramente, la forza della reazione dipende dalla gravità del crimine commesso, e dai precedenti crimini compiuti.

Sono anche state aggiunte nuove missioni e il mercato nero, così da incoraggiare questi comportamenti illeciti e dare ai giocatori la chance di impersonare dei criminali e guadagnarsi bei soldini.

Inoltre l’Alpha 3.6 porta alcune navi inedite, molti miglioramenti alla quality of life e al sistema di volo, nonché la possibilità di comprare qualsiasi nave con moneta in-game, scongiurando così il pay to win conclamato delle versioni precedenti dell’Alpha.

Cloud Imperium Games ha pubblicato un video ufficiale che presenta tutte le feature dell’Alpha 3.6, che potete vedere in calce all’articolo. Qui di seguito potete invece leggere il changelog completo in inglese:

Systemic Improvements

  • Ship Purchasing Kiosks: Nearly all of Star Citizen’s 90+ flyable ships and drivable vehicles are now purchasable in-game, with in-game currency.
  • FoIP + VoIP Improvements: You can now use Face over IP or simple VoIP calls to “hail” other ships, giving players another way to connect with each other, team up, and communicate across the massive Star Citizen universe. Additionally, FoIP and TrackIR now power “free look” via headtracking technology, allowing players to control their in-game FPS controls by moving in real life.
  • New Space Stations: To cope with the constantly expanding playable space, new space stations are now sprinkled throughout the Stanton system. These massive space stations feature docking pads, shops, and other points of interest to explore.


Ships & flight improvements

  • Hover Mode: Hover mode automatically activates near planetary surfaces at low speed. When engaged, ships swap to VTOL thruster mode to level them out and ensure a safe landing.
  • Vehicle Item Degradation & Misfires: Items such as powerplant’s and thruster’s performance now degrade through heavy use, overheating and damage accumulation, leading to misfires. In addition, all vehicle weapons now support visual degradation.
  • Ship Shield System: Shields have been reworked to add major differences between manufacturers and classifications to provide a difference in feel and value between equipment.


Updated Ships and New Weapons

  • Anvil Ballista: this surface-to-air missile equipped ground vehicle features long range scanning and radar, plus the firepower to control the skies from the ground.
  • Aegis Vanguard Warden: a hard-charging bulldog of a fighter craft that features extensive forward-mounted weaponry designed to tear through enemy shields and armor.
  • Kruger Intergalactic P52 Merlin: ideal for racing, local recon, and fast combat, this snub fighter ship is designed to be transported aboard a larger ship. With a centerline-mounted Gatling cannon and Lightning Power engine, it’s fast, maneuverable, and packs a punch.
  • Kruger Intergalactic P72 Archimedes: This sister craft to the Merlin is a snub fighter featuring an extra intake and lighter hull to deliver exceptional handling and boost capabilities in a sleek package.
  • Behring s38 pistol: this standard sidearm is in widespread use across the Empire for both citizens and law enforcement officers, with functionality that minimizes recoil while enabling quick semi-automatic fire.
  • MaxOx Neutron Repeaters ship weapon: this weapon is designed for devastating close-range ship combat, featuring a twin barrel system firing neutron projectiles at a rapid rate.
  • Klaus & Werner Lumin V submachine gun: even when constantly on the attack, the gun’s excellent design provides low recoil and a tight spread, while firing single energy bolts or bursts of five shots at a time.

In alternativa potete leggere tutti i dettagli sul sito ufficiale di Star Citizen.



FonteComunicato stampa


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